Monday, May 28, 2012

The Cave!

A CAVE OH NO!  I'm not sure if I like the wall's texture.  It might change.


Dark and spooky?

The rig!

Here's the rig.  Colorful, no?  The character bound to it had to be hidden; maya didn't like rendering the rig through the skin.  

From the front:

 From the side:

It's just a skeleton, don't get too excited.

Wednesday, May 23, 2012

Here I am, posting the textured model rather late.  It's been a bit troublesome doings.

From the front:


I know it's a bit dark, and his overcoat isn't included.  You'll have to take my word that it's textured for now.

Monday, May 21, 2012


Well, I had to retopologize him.  He's now gloriously lower poly count, so that he won't murder my computer when I try to animate him.  It took bloody long enough to do, that's for sure.

Torso:

His coat:

I'll have to texture him tomorrow.  Well, technically later today...

Wednesday, May 16, 2012

Torso and head!  Egads, he has no hands or feet...
From the front:
Soon...

Monday, May 14, 2012

It's been too long since I posted anything, so here's a head I made.  It's going to be part of a larger animation project over the next few weeks, so I'll be posting the stuff for that as it gets finished.  That being said, this isn't a finalized work; I'll probably be tweaking it a little over the next week or so.


From the front:

He's a bit bald right now...hopefully he won't mind. 

Monday, April 30, 2012

Final Call!

Here are a few renders of our environment:





And the low-poly 'character' model:


Now combine them: